// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using UnityEngine;
using System.Collections.Generic;

namespace AmplifyShaderEditor
{

	public struct Constants
	{
		/*public readonly static string[] CustomASEStandardArgsMacros =
		{
			"#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC)//ASE Args Macros",
			"#define ASE_TEXTURE2D_ARGS(textureName) Texture2D textureName, SamplerState sampler##textureName",
			"#define ASE_TEXTURE3D_ARGS(textureName) Texture3D textureName, SamplerState sampler##textureName",
			"#define ASE_TEXTURECUBE_ARGS(textureName) TextureCube textureName, SamplerState sampler##textureName",
			"#define ASE_TEXTURE2D_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURE3D_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURECUBE_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName, sampler##textureName",
			"#else//ASE Args Macros",
			"#define ASE_TEXTURE2D_ARGS(textureName) sampler2D textureName",
			"#define ASE_TEXTURE3D_ARGS(textureName) sampler3D textureName",
			"#define ASE_TEXTURECUBE_ARGS(textureName) samplerCUBE textureName",
			"#define ASE_TEXTURE2D_PARAMS(textureName) textureName",
			"#define ASE_TEXTURE3D_PARAMS(textureName) textureName",
			"#define ASE_TEXTURECUBE_PARAMS(textureName) textureName",
			"#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName",
			"#endif//ASE Args Macros\n"
		};
		
		public readonly static string[] CustomASEDeclararionMacros =
		{
			"#define ASE_TEXTURE2D(textureName) {0}2D(textureName)",
			"#define ASE_TEXTURE2D_ARRAY(textureName) {0}2D_ARRAY(textureName)",
			"#define ASE_TEXTURE3D(textureName) {0}3D(textureName)",
			"#define ASE_TEXTURECUBE(textureName) {0}CUBE(textureName)\n"
		};

		public readonly static string[] CustomASEStandarSamplingMacrosHelper =
		{
			"#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC)//ASE Sampling Macros",
			"#else//ASE Sampling Macros",
			"#endif//ASE Sampling Macros\n"
		};*/

		/*public readonly static string[] CustomASESamplingMacros =
		{
			"#define ASE_SAMPLE_TEXTURE2D(textureName,{0}coords) {1}2D{2}(textureName,{0}coords)",
			"#define ASE_SAMPLE_TEXTURE2D_LOD(textureName, {0}coord2, lod) {1}2D{2}_LOD(textureName, {0}coord2, lod)",
			"#define ASE_SAMPLE_TEXTURE2D_BIAS(textureName,{0}coord2, bias) {1}2D{2}_BIAS(textureName,{0}coord2, bias)",
			"#define ASE_SAMPLE_TEXTURE2D_GRAD(textureName,{0}coord2, dpdx, dpdy) {1}2D{2}_GRAD(textureName,{0}coord2, dpdx, dpdy)",

			"#define ASE_SAMPLE_TEXTURE3D(textureName,{0}coord3) {1}3D{2}(textureName,{0}coord3)",
			"#define ASE_SAMPLE_TEXTURE3D_LOD(textureName,{0}coord3, lod) {1}3D{2}_LOD(textureName,{0}coord3, lod)",
			"#define ASE_SAMPLE_TEXTURE3D_BIAS(textureName,{0}coord3, bias) {1}3D{2}_BIAS(textureName,{0}coord3, bias)",
			"#define ASE_SAMPLE_TEXTURE3D_GRAD(textureName,{0}coord3, dpdx, dpdy) {1}3D{2}_GRAD(textureName,{0}coord3, dpdx, dpdy)",

			"#define ASE_SAMPLE_TEXTURECUBE(textureName,{0}coord3) {1}CUBE{2}(textureName,{0}coord3)",
			"#define ASE_SAMPLE_TEXTURECUBE_LOD(textureName,{0}coord3, lod) {1}CUBE{2}_LOD(textureName,{0}coord3, lod)",
			"#define ASE_SAMPLE_TEXTURECUBE_BIAS(textureName,{0}coord3, bias) {1}CUBE{2}_BIAS(textureName,{0}coord3, bias)\n"
		};*/

		// SRP
		/*public readonly static string[] CustomASESRPArgsMacros =
		{
			"#define ASE_TEXTURE2D_ARGS(textureName) TEXTURE2D(textureName), SAMPLER(textureName)",
			"#define ASE_TEXTURE3D_ARGS(textureName) TEXTURE3D(textureName), SAMPLER(textureName)",
			"#define ASE_TEXTURECUBE_ARGS(textureName) TEXTURECUBE(textureName), SAMPLER(textureName)",
			"#define ASE_TEXTURE2D_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURE3D_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURECUBE_PARAMS(textureName) textureName, sampler##textureName",
			"#define ASE_TEXTURE2D_ARRAY_PARAMS(textureName) textureName, sampler##textureName\n"
		};*/

		public readonly static RenderTextureFormat PreviewFormat = RenderTextureFormat.ARGBFloat;
		public readonly static int PreviewSize = 128;

		public readonly static List<string> UnityNativeInspectors = new List<string>
		{
			"Rendering.HighDefinition.LightingShaderGraphGUI",
			"Rendering.HighDefinition.HDUnlitGUI",
			"UnityEditor.Rendering.HighDefinition.HDLitGUI",
			"UnityEditor.ShaderGraph.PBRMasterGUI",
			"UnityEditor.Rendering.HighDefinition.DecalGUI",
			"UnityEditor.Rendering.HighDefinition.FabricGUI",
			"UnityEditor.Experimental.Rendering.HDPipeline.HDLitGUI",
			"Rendering.HighDefinition.DecalGUI",
			"Rendering.HighDefinition.LitShaderGraphGUI",
			"Rendering.HighDefinition.DecalShaderGraphGUI",
			"UnityEditor.ShaderGraphUnlitGUI",
			"UnityEditor.ShaderGraphLitGUI",
			"UnityEditor.Rendering.Universal.DecalShaderGraphGUI"
		};

		public readonly static Dictionary<string, string> CustomInspectorHD7To10 = new Dictionary<string, string>
		{
			{ "UnityEditor.Rendering.HighDefinition.DecalGUI","Rendering.HighDefinition.DecalGUI"},
			{ "UnityEditor.Rendering.HighDefinition.FabricGUI","Rendering.HighDefinition.LightingShaderGraphGUI"},
			{ "UnityEditor.Rendering.HighDefinition.HDLitGUI","Rendering.HighDefinition.LitShaderGraphGUI"},
			{ "UnityEditor.Experimental.Rendering.HDPipeline.HDLitGUI","Rendering.HighDefinition.LitShaderGraphGUI"},
		};


		public readonly static Dictionary<string , string> CustomInspectorURP10To12 = new Dictionary<string , string>
		{
			{ "UnityEditor.ShaderGraph.PBRMasterGUI","UnityEditor.ShaderGraphLitGUI"},
		};

		public readonly static Dictionary<string , string> CustomInspectorHDLegacyTo11 = new Dictionary<string , string>
		{
			{ "UnityEditor.Rendering.HighDefinition.DecalGUI","Rendering.HighDefinition.DecalShaderGraphGUI"},
			{ "Rendering.HighDefinition.DecalGUI","Rendering.HighDefinition.DecalShaderGraphGUI"},
			{ "UnityEditor.Rendering.HighDefinition.FabricGUI","Rendering.HighDefinition.LightingShaderGraphGUI"},
			{ "UnityEditor.Rendering.HighDefinition.HDLitGUI","Rendering.HighDefinition.LitShaderGraphGUI"},
			{ "UnityEditor.Experimental.Rendering.HDPipeline.HDLitGUI","Rendering.HighDefinition.LitShaderGraphGUI"},
		};


		public readonly static string CustomASEStandardSamplerParams = "#define ASE_TEXTURE_PARAMS(textureName) textureName\n";
		public readonly static string[] CustomASESRPTextureArrayMacros = 
		{
			"#define ASE_TEXTURE2D_ARRAY_ARGS(textureName) TEXTURE2D_ARRAY_ARGS(textureName,sampler##textureName)\n" ,
			"#define ASE_TEXTURE2D_ARRAY_PARAM(textureName) TEXTURE2D_ARRAY_PARAM(textureName,sampler##textureName)\n" ,
			"#define ASE_SAMPLE_TEXTURE2D_ARRAY(textureName, coord3) textureName.Sample(sampler##textureName, coord3)",
			"#define ASE_SAMPLE_TEXTURE2D_ARRAY_LOD(textureName, coord3, lod) textureName.SampleLevel(sampler##textureName, coord3, lod)"
		};
		public readonly static string CustomASESRPSamplerParams = "#define ASE_TEXTURE_PARAMS(textureName) textureName, sampler##textureName\n";

		public readonly static string[] CustomSRPSamplingMacros =
		{
			"#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC) || defined(SHADER_API_PSSL) || (defined(SHADER_TARGET_SURFACE_ANALYSIS) && !defined(SHADER_TARGET_SURFACE_ANALYSIS_MOJOSHADER))//3D SRP MACROS",
			"#define SAMPLE_TEXTURE3D_GRAD(textureName, samplerName, coord3, dpdx, dpdy) textureName.SampleGrad(samplerName, coord3, dpdx, dpdy)",
			"#define SAMPLE_TEXTURE3D_BIAS(textureName, samplerName, coord3, bias) textureName.SampleBias(samplerName, coord3, bias)",
			"#else//3D SRP MACROS",
			"#define SAMPLE_TEXTURE3D_GRAD(textureName, samplerName, coord3, dpdx, dpdy) SAMPLE_TEXTURE3D(textureName, samplerName, coord3)",
			"#define SAMPLE_TEXTURE3D_BIAS(textureName, samplerName, coord3, bias) SAMPLE_TEXTURE3D(textureName, samplerName, coord3)",
			"#endif//3D SRP MACROS\n"
		};

		public readonly static Dictionary<TextureType, string> TexDeclarationSRPMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"TEXTURE2D({0}); SAMPLER(sampler{0});"},
			{ TextureType.Texture3D,"TEXTURE3D({0}); SAMPLER(sampler{0});"},
			{ TextureType.Cube,"TEXTURECUBE({0}); SAMPLER(sampler{0});"},
			{ TextureType.Texture2DArray,"TEXTURE2D_ARRAY({0}); SAMPLER(sampler{0});"},
		};

		public readonly static Dictionary<TextureType, string> SamplerDeclarationSRPMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"SAMPLER(sampler{0});"},
			{ TextureType.Texture3D,"SAMPLER(sampler{0});"},
			{ TextureType.Cube,"SAMPLER(sampler{0});"},
			{ TextureType.Texture2DArray,"SAMPLER(sampler{0});"},
		};
		
		public readonly static Dictionary<TextureType, string> TexDeclarationNoSamplerSRPMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"TEXTURE2D({0})"},
			{ TextureType.Texture3D,"TEXTURE3D({0})"},
			{ TextureType.Cube,"TEXTURECUBE({0})"},
			{ TextureType.Texture2DArray,"TEXTURE2D_ARRAY({0})"},
		};

		public readonly static Dictionary<TextureType, string> TexSampleSRPMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"SAMPLE_TEXTURE2D{0}( {1}, {2}, {3} )"},
			{ TextureType.Texture3D,"SAMPLE_TEXTURE3D{0}( {1}, {2}, {3} )"},
			{ TextureType.Cube,"SAMPLE_TEXTURECUBE{0}( {1}, {2}, {3} )"},
			{ TextureType.Texture2DArray,"SAMPLE_TEXTURE2D_ARRAY{0}( {1}, {2}, {3} )"},
		};

		public readonly static Dictionary<TextureType, string> TexParams = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"ASE_TEXTURE2D_PARAMS({0})"},
			{ TextureType.Texture3D,"ASE_TEXTURE3D_PARAMS({0})"},
			{ TextureType.Cube,"ASE_TEXTURECUBE_PARAMS({0})"},
			{ TextureType.Texture2DArray,"ASE_TEXTURE2D_ARRAY_PARAMS({0})"},
		};

		public readonly static Dictionary<WirePortDataType, TextureType> WireToTexture = new Dictionary<WirePortDataType, TextureType>
		{
			{ WirePortDataType.SAMPLER1D,TextureType.Texture1D},
			{ WirePortDataType.SAMPLER2D,TextureType.Texture2D},
			{ WirePortDataType.SAMPLER3D,TextureType.Texture3D},
			{ WirePortDataType.SAMPLERCUBE,TextureType.Cube},
			{ WirePortDataType.SAMPLER2DARRAY,TextureType.Texture2DArray},
		};

		public readonly static Dictionary<TextureType, WirePortDataType> TextureToWire = new Dictionary<TextureType, WirePortDataType>
		{
			{ TextureType.Texture1D,WirePortDataType.SAMPLER1D},
			{ TextureType.Texture2D,WirePortDataType.SAMPLER2D},
			{ TextureType.Texture3D, WirePortDataType.SAMPLER3D},
			{ TextureType.Cube,WirePortDataType.SAMPLERCUBE},
			{ TextureType.Texture2DArray,WirePortDataType.SAMPLER2DARRAY},
			{ TextureType.ProceduralTexture,WirePortDataType.SAMPLER2D},
		};

		public readonly static string SamplingMacrosDirective = "#define ASE_USING_SAMPLING_MACROS 1";

		// STANDARD
		public readonly static string[] CustomASEStandarSamplingMacrosHelper =
		{
			"#if defined(SHADER_API_D3D11) || defined(SHADER_API_XBOXONE) || defined(UNITY_COMPILER_HLSLCC) || defined(SHADER_API_PSSL) || (defined(SHADER_TARGET_SURFACE_ANALYSIS) && !defined(SHADER_TARGET_SURFACE_ANALYSIS_MOJOSHADER))//ASE Sampler Macros",
			"#else//ASE Sampling Macros",
			"#endif//ASE Sampling Macros\n"
		};

		public readonly static string[] CustomASEArraySamplingMacrosRecent =
		{
			"#define UNITY_SAMPLE_TEX2DARRAY(tex,coord) tex.Sample(sampler##tex,coord)",
			"#define UNITY_SAMPLE_TEX2DARRAY_LOD(tex,coord,lod) tex.SampleLevel(sampler##tex,coord, lod)",
			"#define UNITY_SAMPLE_TEX2DARRAY_BIAS(tex,coord,bias) tex.SampleBias(sampler##tex,coord,bias)",
			"#define UNITY_SAMPLE_TEX2DARRAY_GRAD(tex,coord,ddx,ddy) tex.SampleGrad(sampler##tex,coord,ddx,ddy)",
		};

		public readonly static string[] CustomASEArraySamplingMacrosOlder =
		{
			"#define UNITY_SAMPLE_TEX2DARRAY(tex,coord) tex2DArray(tex,coord)",
			"#define UNITY_SAMPLE_TEX2DARRAY_LOD(tex,coord,lod) tex2DArraylod(tex, float4(coord,lod))",
			"#define UNITY_SAMPLE_TEX2DARRAY_BIAS(tex,coord,bias) tex2DArray(tex,coord)",
			"#define UNITY_SAMPLE_TEX2DARRAY_GRAD(tex,coord,ddx,ddy) tex2DArray(tex,coord)",
		};

		public readonly static string[] CustomASEStandarSamplingMacrosRecent =
		{
			"#define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex.Sample(samplerTex,coord)",
			"#define SAMPLE_TEXTURE2D_LOD(tex,samplerTex,coord,lod) tex.SampleLevel(samplerTex,coord, lod)",
			"#define SAMPLE_TEXTURE2D_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)",
			"#define SAMPLE_TEXTURE2D_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)",

			"#define SAMPLE_TEXTURE3D(tex,samplerTex,coord) tex.Sample(samplerTex,coord)",
			"#define SAMPLE_TEXTURE3D_LOD(tex,samplerTex,coord,lod) tex.SampleLevel(samplerTex,coord, lod)",
			"#define SAMPLE_TEXTURE3D_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)",
			"#define SAMPLE_TEXTURE3D_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)",

			"#define SAMPLE_TEXTURECUBE(tex,samplerTex,coord) tex.Sample(samplerTex,coord)",
			"#define SAMPLE_TEXTURECUBE_LOD(tex,samplerTex,coord,lod) tex.SampleLevel(samplerTex,coord, lod)",
			"#define SAMPLE_TEXTURECUBE_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)",
			"#define SAMPLE_TEXTURECUBE_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)",

			"#define SAMPLE_TEXTURE2D_ARRAY(tex,samplerTex,coord) tex.Sample(samplerTex,coord)",
			"#define SAMPLE_TEXTURE2D_ARRAY_LOD(tex,samplerTex,coord,lod) tex.SampleLevel(samplerTex,coord, lod)",
			"#define SAMPLE_TEXTURE2D_ARRAY_BIAS(tex,samplerTex,coord,bias) tex.SampleBias(samplerTex,coord,bias)",
			"#define SAMPLE_TEXTURE2D_ARRAY_GRAD(tex,samplerTex,coord,ddx,ddy) tex.SampleGrad(samplerTex,coord,ddx,ddy)",
		};

		public readonly static string[] CustomASEStandarSamplingMacrosOlder =
		{
			"#define SAMPLE_TEXTURE2D(tex,samplerTex,coord) tex2D(tex,coord)",
			"#define SAMPLE_TEXTURE2D_LOD(tex,samplerTex,coord,lod) tex2Dlod(tex,float4(coord,0,lod))",
			"#define SAMPLE_TEXTURE2D_BIAS(tex,samplerTex,coord,bias) tex2Dbias(tex,float4(coord,0,bias))",
			"#define SAMPLE_TEXTURE2D_GRAD(tex,samplerTex,coord,ddx,ddy) tex2Dgrad(tex,coord,ddx,ddy)",

			"#define SAMPLE_TEXTURE3D(tex,samplerTex,coord) tex3D(tex,coord)",
			"#define SAMPLE_TEXTURE3D_LOD(tex,samplerTex,coord,lod) tex3Dlod(tex,float4(coord,lod))",
			"#define SAMPLE_TEXTURE3D_BIAS(tex,samplerTex,coord,bias) tex3D(tex,coord)",
			"#define SAMPLE_TEXTURE3D_GRAD(tex,samplerTex,coord,ddx,ddy) tex3D(tex,coord)",

			"#define SAMPLE_TEXTURECUBE(tex,samplertex,coord) texCUBE(tex,coord)",
			"#define SAMPLE_TEXTURECUBE_LOD(tex,samplertex,coord,lod) texCUBElod (tex,half4(coord,lod))",
			"#define SAMPLE_TEXTURECUBE_BIAS(tex,samplertex,coord,bias) texCUBE(tex,coord)",
			"#define SAMPLE_TEXTURECUBE_GRAD(tex,samplertex,coord,ddx,ddy) texCUBE(tex,coord)",

			"#define SAMPLE_TEXTURE2D_ARRAY(tex,samplertex,coord) tex2DArray(tex,coord)",
			"#define SAMPLE_TEXTURE2D_ARRAY_LOD(tex,samplertex,coord,lod) tex2DArraylod(tex, float4(coord,lod))",
			"#define SAMPLE_TEXTURE2D_ARRAY_BIAS(tex,samplerTex,coord,bias) tex2DArray(tex,coord)",
			"#define SAMPLE_TEXTURE2D_ARRAY_GRAD(tex,samplerTex,coord,ddx,ddy) tex2DArray(tex,coord)",
		};

		public readonly static string[] CustomArraySamplingMacros =
		{
			"#if defined(UNITY_COMPILER_HLSL2GLSL) || defined(SHADER_TARGET_SURFACE_ANALYSIS)//ASE Array Sampler Macros",
			"#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) UNITY_SAMPLE_TEX2DARRAY (tex,coord)",
			"#else//ASE Array Sampler Macros",
			"#define ASE_SAMPLE_TEX2DARRAY_GRAD(tex,coord,dx,dy) tex.SampleGrad (sampler##tex,coord,dx,dy)",
			"#endif//ASE Array Sampler Macros\n"
		};

		public readonly static Dictionary<TextureType, string> TexDeclarationStandardMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"UNITY_DECLARE_TEX2D({0});"},
			{ TextureType.Texture3D,"UNITY_DECLARE_TEX3D({0});"},
			{ TextureType.Cube,"UNITY_DECLARE_TEXCUBE({0});"},
			{ TextureType.Texture2DArray,"UNITY_DECLARE_TEX2DARRAY({0});"}
		};

		public readonly static Dictionary<TextureType, string> TexDeclarationNoSamplerStandardMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"UNITY_DECLARE_TEX2D_NOSAMPLER({0})"},
			{ TextureType.Texture3D,"UNITY_DECLARE_TEX3D_NOSAMPLER({0})"},
			{ TextureType.Cube,"UNITY_DECLARE_TEXCUBE_NOSAMPLER({0})"},
			{ TextureType.Texture2DArray,"UNITY_DECLARE_TEX2DARRAY_NOSAMPLER({0})"}
		};

		public readonly static Dictionary<TextureType, string> TexSampleStandardMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"UNITY_SAMPLE_TEX2D{0}( {1}, {3} )"},
			{ TextureType.Texture3D,"UNITY_SAMPLE_TEX3D{0}( {1}, {3} )"},
			{ TextureType.Cube,"UNITY_SAMPLE_TEXCUBE{0}( {1}, {3} )"},
			{ TextureType.Texture2DArray,"UNITY_SAMPLE_TEX2DARRAY{0}( {1}, {3} )"}
		};

		public readonly static Dictionary<TextureType, string> TexSampleSamplerStandardMacros = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"SAMPLE_TEXTURE2D{0}( {1}, {2}, {3} )"},
			{ TextureType.Texture3D,"SAMPLE_TEXTURE3D{0}( {1}, {2}, {3} )"},
			{ TextureType.Cube,"SAMPLE_TEXTURECUBE{0}( {1}, {2}, {3} )"},
			{ TextureType.Texture2DArray,"SAMPLE_TEXTURE2D_ARRAY{0}( {1}, {2}, {3} )"}
		};

		public readonly static Dictionary<TextureType, string> TexSampleStandard = new Dictionary<TextureType, string>
		{
			{ TextureType.Texture2D,"tex2D{0}( {1}, {2} )"},
			{ TextureType.Texture3D,"tex3D{0}( {1}, {2} )"},
			{ TextureType.Cube,"texCUBE{0}( {1}, {2} )"},
			{ TextureType.Texture2DArray,"tex2DArray{0}( {1}, {2} )"}
		};
		public readonly static char LineFeedSeparator = '$';
		public readonly static char SemiColonSeparator = '@';
		public readonly static string AppDataFullName = "appdata_full";
		public readonly static string CustomAppDataFullName = "appdata_full_custom";
		public readonly static string CustomAppDataFullBody =
		"\n\t\tstruct appdata_full_custom\n" +
		"\t\t{\n" +
		"\t\t\tfloat4 vertex : POSITION;\n" +
		"\t\t\tfloat4 tangent : TANGENT;\n" +
		"\t\t\tfloat3 normal : NORMAL;\n" +
		"\t\t\tfloat4 texcoord : TEXCOORD0;\n" +
		"\t\t\tfloat4 texcoord1 : TEXCOORD1;\n" +
		"\t\t\tfloat4 texcoord2 : TEXCOORD2;\n" +
		"\t\t\tfloat4 texcoord3 : TEXCOORD3;\n" +
		"\t\t\tfloat4 color : COLOR;\n" +
		"\t\t\tUNITY_VERTEX_INPUT_INSTANCE_ID\n";
		
		public readonly static string IncludeFormat = "#include \"{0}\"";
		public readonly static string PragmaFormat = "#pragma {0}";
		public readonly static string DefineFormat = "#define {0}";

		public readonly static string RenderTypeHelperStr = "RenderType";
		public readonly static string RenderQueueHelperStr = "Queue";
		public readonly static string DisableBatchingHelperStr = "DisableBatching";

		public readonly static string DefaultShaderName = "New Amplify Shader";

		public readonly static string UndoReplaceMasterNodeId = "Replacing Master Node";
		public readonly static string UnityLightingLib = "Lighting.cginc";
		public readonly static string UnityAutoLightLib = "AutoLight.cginc";
		public readonly static string UnityBRDFLib = "UnityStandardBRDF.cginc";
		public readonly static string LocalValueDecWithoutIdent = "{0} {1} = {2};";
		public readonly static string CustomTypeLocalValueDecWithoutIdent = "{0} {1} =({0}){2};";
		public readonly static string LocalValueDefWithoutIdent = "{0} {1} {2};";
		public readonly static string TilingOffsetFormat = "{0} * {1} + {2}";
		public static string InvalidPostProcessDatapath = "__DELETED_GUID_Trash";
		//TEMPLATES

		public static float PlusMinusButtonLayoutWidth = 15;

		public static float NodeButtonSizeX = 16;
		public static float NodeButtonSizeY = 16;
		public static float NodeButtonDeltaX = 5;
		public static float NodeButtonDeltaY = 11;

		public readonly static string SafeNormalizeInfoStr = "With Safe Normalize division by 0 is prevented over the normalize operation at the expense of additional instructions on shader.";
		public readonly static string ReservedPropertyNameStr = "Property name '{0}' is reserved and cannot be used";
		public readonly static string NumericPropertyNameStr = "Property name '{0}' is numeric thus cannot be used";
		public readonly static string DeprecatedMessageStr = "Node '{0}' is deprecated. Use node '{1}' instead.";
		public readonly static string DeprecatedNoAlternativeMessageStr = "Node '{0}' is deprecated and should be removed.";
		public readonly static string UndoChangePropertyTypeNodesId = "Changing Property Types";
		public readonly static string UndoChangeTypeNodesId = "Changing Nodes Types";
		public readonly static string UndoMoveNodesId = "Moving Nodes";
		public readonly static string UndoRegisterFullGrapId = "Register Graph";
		public readonly static string UndoAddNodeToCommentaryId = "Add node to Commentary";
		public readonly static string UndoRemoveNodeFromCommentaryId = "Remove node from Commentary";
		public readonly static string UndoCreateDynamicPortId = "Create Dynamic Port";
		public readonly static string UndoDeleteDynamicPortId = "Destroy Dynamic Port";
		public readonly static string UndoRegisterNodeId = "Register Object";
		public readonly static string UndoUnregisterNodeId = "Unregister Object";
		public readonly static string UndoCreateNodeId = "Create Object";
		public readonly static string UndoPasteNodeId = "Paste Object";
		public readonly static string UndoDeleteNodeId = "Destroy Object";
		public readonly static string UndoDeleteConnectionId = "Destroy Connection";
		public readonly static string UndoCreateConnectionId = "Create Connection";

		public readonly static float MenuDragSpeed = -0.5f;
		public readonly static string DefaultCustomInspector = "ASEMaterialInspector";
		public readonly static string ReferenceTypeStr = "Mode";
		public readonly static string AvailableReferenceStr = "Reference";
		public readonly static string InstancePostfixStr = " (Reference) ";

		public readonly static string ASEMenuName = "Amplify Shader";

		public readonly static string LodCrossFadeOption2017 = "dithercrossfade";

		public readonly static string UnityShaderVariables = "UnityShaderVariables.cginc";
		public readonly static string UnityCgLibFuncs = "UnityCG.cginc";
		public readonly static string UnityStandardUtilsLibFuncs = "UnityStandardUtils.cginc";
		public readonly static string UnityPBSLightingLib = "UnityPBSLighting.cginc";
		public readonly static string UnityDeferredLightLib = "UnityDeferredLibrary.cginc";
		public readonly static string ATSharedLibGUID = "ba242738c4be3324aa88d126f7cc19f9";
		public readonly static string CameraDepthTextureValue = "UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );";

		//public readonly static string CameraDepthTextureSRPVar = "TEXTURE2D(_CameraDepthTexture);";
		//public readonly static string CameraDepthTextureSRPSampler = "SAMPLER(sampler_CameraDepthTexture);";
		public readonly static string CameraDepthTextureLWEnabler = "REQUIRE_DEPTH_TEXTURE 1";

		public readonly static string CameraDepthTextureTexelSize = "uniform float4 _CameraDepthTexture_TexelSize;";
		public readonly static string InstanceIdMacro = "UNITY_VERTEX_INPUT_INSTANCE_ID";
		public readonly static string InstanceIdVariable = "UNITY_GET_INSTANCE_ID({0})";


		public readonly static string HelpURL = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor";
		//public readonly static string NodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Nodes#";
		//public readonly static string CommunityNodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Community_Nodes#";
		public readonly static string NodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/";
		public readonly static string CommunityNodeCommonUrl = "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/";
		public readonly static Color InfiniteLoopColor = Color.red;

		public readonly static Color DefaultCategoryColor = new Color( 0.26f, 0.35f, 0.44f, 1.0f );
		public readonly static Color NodeBodyColor = new Color( 1f, 1f, 1f, 1.0f );

		public readonly static Color ModeTextColor = new Color( 1f, 1f, 1f, 0.25f );
		public readonly static Color ModeIconColor = new Color( 1f, 1f, 1f, 0.75f );

		public readonly static Color PortTextColor = new Color( 1f, 1f, 1f, 0.5f );
		public readonly static Color PortLockedTextColor = new Color( 1f, 1f, 1f, 0.35f );
		public readonly static Color BoxSelectionColor = new Color( 0.5f, 0.75f, 1f, 0.33f );
		public readonly static Color SpecialRegisterLocalVarSelectionColor = new Color( 0.27f, 0.52f, 1.0f, 1f );
		public readonly static Color SpecialGetLocalVarSelectionColor = new Color( 0.2f, 0.8f, 0.4f, 1f );
		public readonly static Color NodeSelectedColor = new Color( 0.85f, 0.56f, 0f, 1f );
		public readonly static Color NodeDefaultColor = new Color( 1f, 1f, 1f, 1f );
		public readonly static Color NodeConnectedColor = new Color( 1.0f, 1f, 0.0f, 1f );
		public readonly static Color NodeErrorColor = new Color( 1f, 0.5f, 0.5f, 1f );
		public readonly static string NoSpecifiedCategoryStr = "<None>";

		public readonly static int MINIMIZE_WINDOW_LOCK_SIZE = 630;

		public readonly static int FoldoutMouseId = 0; // Left Mouse Button

		public readonly static float SNAP_SQR_DIST = 200f;
		public readonly static int INVALID_NODE_ID = -1;
		public readonly static float WIRE_WIDTH = 7f;
		public readonly static float WIRE_CONTROL_POINT_DIST = 0.7f;
		public readonly static float WIRE_CONTROL_POINT_DIST_INV = 1.7f;

		public readonly static float IconsLeftRightMargin = 5f;
		public readonly static float PropertyPickerWidth = 16f;
		public readonly static float PropertyPickerHeight = 16f;
		public readonly static float PreviewExpanderWidth = 16f;
		public readonly static float PreviewExpanderHeight = 16f;
		public readonly static float TextFieldFontSize = 11f;
		public readonly static float DefaultFontSize = 14f;
		public readonly static float DefaultTitleFontSize = 12f;
		public readonly static float PropertiesTitleFontSize = 11f;
		public readonly static float MessageFontSize = 40f;
		public readonly static float SelectedObjectFontSize = 30f;

		public readonly static float PORT_X_ADJUST = 10;
		public readonly static float PORT_INITIAL_X = 10;

		public readonly static float PORT_INITIAL_Y = 41;
		public readonly static float INPUT_PORT_DELTA_Y = 7;
		public readonly static float PORT_TO_LABEL_SPACE_X = 4;

		public readonly static float NODE_HEADER_HEIGHT = 0;
		public readonly static float NODE_HEADER_EXTRA_HEIGHT = 0;
		public readonly static float NODE_HEADER_LEFTRIGHT_MARGIN = 10;

		public readonly static float MULTIPLE_SELECION_BOX_ALPHA = 0.5f;
		public readonly static float RMB_CLICK_DELTA_TIME = 0.1f;
		public readonly static float RMB_SCREEN_DIST = 10f;

		public readonly static float CAMERA_MAX_ZOOM = 2f;
		public readonly static float CAMERA_MIN_ZOOM = 1f;
		public readonly static float CAMERA_ZOOM_SPEED = 0.1f;
		public readonly static float ALT_CAMERA_ZOOM_SPEED = -0.05f;

		public readonly static object INVALID_VALUE = null;

		public readonly static float HORIZONTAL_TANGENT_SIZE = 100f;
		public readonly static float OUTSIDE_WIRE_MARGIN = 5f;

		public readonly static string SubTitleNameFormatStr = "Name( {0} )";
		public readonly static string SubTitleSpaceFormatStr = "Space( {0} )";
		public readonly static string SubTitleTypeFormatStr = "Type( {0} )";
		public readonly static string SubTitleValueFormatStr = "Value( {0} )";
		public readonly static string SubTitleConstFormatStr = "Const( {0} )";
		public readonly static string SubTitleVarNameFormatStr = "Var( {0} )";
		public readonly static string SubTitleRefNameFormatStr = "Ref( {0} )";
		public readonly static string SubTitleCurrentFormatStr = "Current( {0} )";

		public readonly static string CodeWrapper = "( {0} )";
		public readonly static string InlineCodeWrapper = "{{\n{0}\n}}";

		public readonly static string NodesDumpFormat = "{0}:,{1},{2}\n";
		public readonly static string TagFormat = " \"{0}\" = \"{1}\"";

		public readonly static string LocalVarIdentation = "\t\t\t";
		public readonly static string SimpleLocalValueDec = LocalVarIdentation + "{0} {1};\n";

		public readonly static string LocalValueDec = LocalVarIdentation + LocalValueDecWithoutIdent + '\n';
		public readonly static string LocalValueDef = LocalVarIdentation + "{0} = {1};\n";
		public readonly static string CastHelper = "({0}).{1}";
		public readonly static string PropertyLocalVarDec = "{0} {1} = {0}({2});";
		public readonly static string[] UniformDec = { "uniform {0} {1};", "{0} {1};" };

		public readonly static string PropertyValueLabel = "Value( {0} )";
		public readonly static string ConstantsValueLabel = "Const( {0} )";

		public readonly static string PropertyFloatFormatLabel = "0.###";
		public readonly static string PropertyBigFloatFormatLabel = "0.###e+0";

		public readonly static string PropertyIntFormatLabel = "0";
		public readonly static string PropertyBigIntFormatLabel = "0e+0";


		public readonly static string PropertyVectorFormatLabel = "0.##";
		public readonly static string PropertyBigVectorFormatLabel = "0.##e+0";


		public readonly static string PropertyMatrixFormatLabel = "0.#";
		public readonly static string PropertyBigMatrixFormatLabel = "0.#e+0";

		public readonly static string NoPropertiesLabel = "No assigned properties";

		public readonly static string ValueLabel = "Value";
		public readonly static string DefaultValueLabel = "Default Value";
		public readonly static string MaterialValueLabel = "Material Value";
		public readonly static GUIContent DefaultValueLabelContent = new GUIContent( "Default Value" );
		public readonly static GUIContent MaterialValueLabelContent = new GUIContent( "Material Value" );

		public readonly static string InputVarStr = "i";//"input";
		public readonly static string OutputVarStr = "o";//"output";

		public readonly static string CustomLightOutputVarStr = "s";
		public readonly static string CustomLightStructStr = "Custom";

		public readonly static string VertexShaderOutputStr = "o";
		public readonly static string VertexShaderInputStr = "v";//"vertexData";
		public readonly static string VertexDataFunc = "vertexDataFunc";

		public readonly static string VirtualCoordNameStr = "vcoord";

		public readonly static string VertexVecNameStr = "vertexVec";
		public readonly static string VertexVecDecStr = "float3 " + VertexVecNameStr;
		public readonly static string VertexVecVertStr = VertexShaderOutputStr + "." + VertexVecNameStr;

		public readonly static string NormalVecNameStr = "normalVec";
		public readonly static string NormalVecDecStr = "float3 " + NormalVecNameStr;
		public readonly static string NormalVecFragStr = InputVarStr + "." + NormalVecNameStr;
		public readonly static string NormalVecVertStr = VertexShaderOutputStr + "." + NormalVecNameStr;


		public readonly static string IncidentVecNameStr = "incidentVec";
		public readonly static string IncidentVecDecStr = "float3 " + IncidentVecNameStr;
		public readonly static string IncidentVecDefStr = VertexShaderOutputStr + "." + IncidentVecNameStr + " = normalize( " + VertexVecNameStr + " - _WorldSpaceCameraPos.xyz)";
		public readonly static string IncidentVecFragStr = InputVarStr + "." + IncidentVecNameStr;
		public readonly static string IncidentVecVertStr = VertexShaderOutputStr + "." + IncidentVecNameStr;
		public readonly static string WorldNormalLocalDecStr = "WorldNormalVector( " + Constants.InputVarStr + " , {0}( 0,0,1 ))";
		
		public readonly static string IsFrontFacingVariable = "ASEIsFrontFacing";
		public readonly static string IsFrontFacingInput = "half ASEIsFrontFacing : SV_IsFrontFacing";
		public readonly static string IsFrontFacingInputVFACE = "half ASEIsFrontFacing : VFACE";

		public readonly static string ColorVariable = "vertexColor";
		public readonly static string ColorInput = "float4 vertexColor : COLOR";

		public readonly static string NoStringValue = "None";
		public readonly static string EmptyPortValue = "  ";

		public readonly static string[] OverallInvalidChars = { "\r", "\n", "\\", " ", ".", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}","|", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" };
        public readonly static string[] RegisterInvalidChars = { "\r", "\n", "\\", ".", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "|", "=", "+", "`", "~", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" };
        public readonly static string[] ShaderInvalidChars = { "\r", "\n", "\\", "\'", "\"", };
		public readonly static string[] EnumInvalidChars = { "\r", "\n", "\\", ".", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" };
		public readonly static string[] AttrInvalidChars = { "\r", "\n", "\\", ">", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*" };
		public readonly static string[] HeaderInvalidChars = { "\r", "\n", "\\", ">", ",", "<", "\'", "\"", ";", ":", "[", "{", "]", "}", "=", "+", "`", "~", "/", "?", "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-" };

		public readonly static string[] WikiInvalidChars = { "#", "<", ">", "[", "]", "|", "{", "}", "%", "+", "?", "\\", "/", ",", ";", "." };

		public readonly static string[,] UrlReplacementStringValues = 
		{
			{ " = ", "Equals" },
			{ " == ", "Equals" },
			{ " != ", "NotEqual" },
			{ " \u2260 ", "NotEqual" },
			{ " > ", "Greater" },
			{ " \u2265 " , "GreaterOrEqual" },
			{ " >= ", "GreaterOrEqual" },
			{ " < ", "Less" },
			{ " \u2264 ", "LessOrEqual" },
			{ " <= ", "LessOrEqual" },
			{ " ", "_" },
			{ "[", string.Empty },
			{ "]", string.Empty }
		};

		public readonly static int UrlReplacementStringValuesLen = UrlReplacementStringValues.Length / 2;

		public readonly static string[,] ReplacementStringValues =
		{
			{ " = ", "Equals" },
			{ " == ", "Equals" },
			{ " != ", "NotEqual" },
			{ " \u2260 ", "NotEqual" },
			{ " > ", "Greater" },
			{ " \u2265 ", "GreaterOrEqual" },
			{ " >= ", "GreaterOrEqual" },
			{ " < ", "Less" },
			{ " \u2264 ", "LessOrEqual" },
			{ " <= ", "LessOrEqual" }
		};
		public readonly static int ReplacementStringValuesLen = ReplacementStringValues.Length / 2;

		public readonly static string InternalData = "INTERNAL_DATA";



		public readonly static string NoMaterialStr = "None";

		public readonly static string OptionalParametersSep = " ";

		public readonly static string NodeUndoId = "NODE_UNDO_ID";
		public readonly static string NodeCreateUndoId = "NODE_CREATE_UNDO_ID";
		public readonly static string NodeDestroyUndoId = "NODE_DESTROY_UNDO_ID";

		// Custom node tags
		//[InPortBegin:Id:Type:Name:InPortEnd]
		public readonly static string CNIP = "#IP";

		public readonly static float FLOAT_DRAW_HEIGHT_FIELD_SIZE = 16f;
		public readonly static float FLOAT_DRAW_WIDTH_FIELD_SIZE = 45f;
		public readonly static float FLOAT_WIDTH_SPACING = 3f;

		public readonly static Color LockedPortColor = new Color( 0.3f, 0.3f, 0.3f, 0.5f );

		public readonly static int[] AvailableUVChannels = { 0, 1, 2, 3, 4, 5, 6, 7 };
		public readonly static string[] AvailableUVChannelsStr = { "0", "1", "2", "3", "4", "5", "6", "7"};
		public readonly static string AvailableUVChannelLabel = "UV Channel";

		public readonly static int[] AvailableUVSets = { 0, 1, 2, 3, 4, 5, 6, 7 };
		public readonly static string[] AvailableUVSetsStr = { "0", "1", "2", "3","4", "5", "6", "7" };
		public readonly static string AvailableUVSetsLabel = "UV Set";

		public readonly static int[] AvailableUVSizes = { 2, 3, 4 };
		public readonly static string[] AvailableUVSizesStr = { "Float 2", "Float 3", "Float 4" };
		public readonly static string AvailableUVSizesLabel = "Coord Size";


		public readonly static string LineSeparator = "________________________________";

		public readonly static Vector2 CopyPasteDeltaPos = new Vector2( 40, 40 );

		public readonly static string[] VectorSuffixes = { ".x", ".y", ".z", ".w" };
		public readonly static string[] ColorSuffixes = { ".r", ".g", ".b", ".a" };


		public const string InternalDataLabelStr = "Internal Data";
		public const string AttributesLaberStr = "Attributes";
		public const string ParameterLabelStr = "Parameters";

		public static readonly string[] ReferenceArrayLabels = { "Object", "Reference" };

		public static readonly string[] ChannelNamesVector = { "X", "Y", "Z", "W" };
		public static readonly string[] ChannelNamesColor = { "R", "G", "B", "A" };

		public static readonly string SamplerFormat = "sampler{0}";
		public static readonly string SamplerDeclFormat = "SamplerState {0}";
		public static readonly string SamplerDeclSRPFormat = "SAMPLER({0})";
	}
}
