using Offers;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Costumes
{
    public enum CostumeType
    {
        Rabbit,
        Bear,
        MickeyMouse,
        Superman,
        Pikachu,
        Carrot,
        Minion,
        SpiderMan,
        Tomato
    }

    public class Costume : BookedObject
    {
        private CostumeData costumeData;

        public CostumeData Data => costumeData;

        public void SetData(CostumeData data)
        {
            costumeData = data;
        }

        public override void Book(DateTime start, DateTime end)
        {
            base.Book(start, end);

            costumeData.bookedTimes = bookedTimes;
        }
    }
}