using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Costumes.Config
{
    [System.Serializable]
    public class CostumeData
    {
        public CostumeType type;
        public string name;
        public Sprite icon;
        public int buyPrice; 
        public int sellPrice;
        //public int baseRepairCost;
        //public int baseCleanCost;
    }

    [CreateAssetMenu(fileName = "Costumes", menuName = "Config/Costumes", order = 1)]
    public class CostumeConfig : ScriptableObject
    {
        public List<CostumeData> data = new List<CostumeData>();
    }
}