using Costumes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "AgencyBaseStats", menuName = "Config/AgencyBaseStats")]
public class AgencyBaseStatsConfig : ScriptableObject
{
    public int budget = 10000;
    public int rating = 100;
    public int employees = 2;
    public List<CostumeStartData> costumes = new List<CostumeStartData>();
}
