using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New QuestInfo", menuName = "Solid/Data/QuestInfo", order = 0)]
[System.Serializable]
public class QuestInfo : ScriptableObject
{
    public QuestKind questKind;
    public string QuestTag => QuestName;
    public string QuestName;
    [TextArea(1,3)]
    public string QuestContent;//퀘스트 설명
    public Sprite questIcon;


    //ResetData
    public bool isSuccess;

}
public enum QuestKind
{
    None = 0,
    ManWoman = 1,//여장남자
    ClownMakeup = 2,//화장하는 광대
    Hairpiece = 3,//가발남
    Terrace = 4,//테라스
    Slap = 5,//뺨
    Jackpot = 6,//화장실 잿팟
    Puppycut = 7,//강아지 미용
    GlassSlipper = 8,//유리구두
    StinkSlippe = 9,//구린내 신발
    Babary = 10,//바바리맨
    Mbti_I = 11,///대문자 I
    Oldbody = 12,//노안 아이
    Mamamia = 13,//마마미아
    Prizon = 14,//탈옥수
    Poison = 15,//독 샐러드
    Clover = 16,//네잎 클로버
    Koopa = 17,//쿠파
    Princess = 18,//경희공주
    RamenDev = 19,//창욱라면
    HellCode = 20,//윤석코딩
    HealthGirl = 21,//아영덤벨
    LifeStatue = 22,//한주동상
    General = 23,//민기장군


}
