<material>
    <technique name="Techniques/DiffAdd.xml" />
    <texture unit="diffuse" name="Textures/UrhoDecal.dds" />
    <parameter name="MatDiffColor" value="1 1 0 1" />
    <depthbias constant="-0.00001" slopescaled="0" />
    <renderorder value="0" />
</material>