using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotatorComponent : MonoBehaviour
{
    [SerializeField] private float speed;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        transform.rotation = Quaternion.Euler(0, 0, transform.eulerAngles.z + speed * Time.deltaTime);
    }
}
