// This file is auto-generated. Modifications are not saved.

namespace UnityEnums
{
    public enum Tags
    {
        /// <summary>
        /// Name of tag 'Untagged'.
        /// </summary>
        Untagged,
        /// <summary>
        /// Name of tag 'Respawn'.
        /// </summary>
        Respawn,
        /// <summary>
        /// Name of tag 'Finish'.
        /// </summary>
        Finish,
        /// <summary>
        /// Name of tag 'EditorOnly'.
        /// </summary>
        EditorOnly,
        /// <summary>
        /// Name of tag 'MainCamera'.
        /// </summary>
        MainCamera,
        /// <summary>
        /// Name of tag 'Player'.
        /// </summary>
        Player,
        /// <summary>
        /// Name of tag 'GameController'.
        /// </summary>
        GameController,
        /// <summary>
        /// Name of tag 'LevelBounds'.
        /// </summary>
        LevelBounds,
        /// <summary>
        /// Name of tag 'FX'.
        /// </summary>
        FX,
        /// <summary>
        /// Name of tag 'Enemy'.
        /// </summary>
        Enemy,
        /// <summary>
        /// Name of tag 'World'.
        /// </summary>
        World,
        /// <summary>
        /// Name of tag 'NoMask'.
        /// </summary>
        NoMask,
        /// <summary>
        /// Name of tag 'OneWayPlatform'.
        /// </summary>
        OneWayPlatform
    }

    public enum SortingLayers
    {
        /// <summary>
        /// ID of sorting layer 'Background'.
        /// </summary>
        Background,
        /// <summary>
        /// ID of sorting layer 'Ground'.
        /// </summary>
        Ground,
        /// <summary>
        /// ID of sorting layer 'Default'.
        /// </summary>
        Default,
        /// <summary>
        /// ID of sorting layer 'Characters'.
        /// </summary>
        Characters,
        /// <summary>
        /// ID of sorting layer 'Foreground'.
        /// </summary>
        Foreground,
        /// <summary>
        /// ID of sorting layer 'Above'.
        /// </summary>
        Above
    }

    public enum Layers
    {
        /// <summary>
        /// Index of layer 'Default'.
        /// </summary>
        Default = 0,
        /// <summary>
        /// Index of layer 'TransparentFX'.
        /// </summary>
        TransparentFX = 1,
        /// <summary>
        /// Index of layer 'Ignore Raycast'.
        /// </summary>
        Ignore_Raycast = 2,
        /// <summary>
        /// Index of layer 'Water'.
        /// </summary>
        Water = 4,
        /// <summary>
        /// Index of layer 'UI'.
        /// </summary>
        UI = 5,
        /// <summary>
        /// Index of layer 'Obstacles'.
        /// </summary>
        Obstacles = 8,
        /// <summary>
        /// Index of layer 'Ground'.
        /// </summary>
        Ground = 9,
        /// <summary>
        /// Index of layer 'Player'.
        /// </summary>
        Player = 10,
        /// <summary>
        /// Index of layer 'ObstaclesDoors'.
        /// </summary>
        ObstaclesDoors = 11,
        /// <summary>
        /// Index of layer 'NoPathfinding'.
        /// </summary>
        NoPathfinding = 12,
        /// <summary>
        /// Index of layer 'Enemies'.
        /// </summary>
        Enemies = 13,
        /// <summary>
        /// Index of layer 'NoCollisions'.
        /// </summary>
        NoCollisions = 14,
        /// <summary>
        /// Index of layer 'Hole'.
        /// </summary>
        Hole = 15,
        /// <summary>
        /// Index of layer 'MovingPlatform'.
        /// </summary>
        MovingPlatform = 16,
        /// <summary>
        /// Index of layer 'FallingPlatform'.
        /// </summary>
        FallingPlatform = 17,
        /// <summary>
        /// Index of layer 'Projectile'.
        /// </summary>
        Projectile = 18,
        /// <summary>
        /// Index of layer 'Camera1'.
        /// </summary>
        Camera1 = 19,
        /// <summary>
        /// Index of layer 'Camera2'.
        /// </summary>
        Camera2 = 20,
        /// <summary>
        /// Index of layer 'Camera3'.
        /// </summary>
        Camera3 = 21,
        /// <summary>
        /// Index of layer 'Camera4'.
        /// </summary>
        Camera4 = 22,

        /// <summary>
        /// Bitmask of layer 'Default'.
        /// </summary>
        DefaultMask,
        /// <summary>
        /// Bitmask of layer 'TransparentFX'.
        /// </summary>
        TransparentFXMask,
        /// <summary>
        /// Bitmask of layer 'Ignore Raycast'.
        /// </summary>
        Ignore_RaycastMask,
        /// <summary>
        /// Bitmask of layer 'Water'.
        /// </summary>
        WaterMask,
        /// <summary>
        /// Bitmask of layer 'UI'.
        /// </summary>
        UIMask,
        /// <summary>
        /// Bitmask of layer 'Obstacles'.
        /// </summary>
        ObstaclesMask,
        /// <summary>
        /// Bitmask of layer 'Ground'.
        /// </summary>
        GroundMask,
        /// <summary>
        /// Bitmask of layer 'Player'.
        /// </summary>
        PlayerMask,
        /// <summary>
        /// Bitmask of layer 'ObstaclesDoors'.
        /// </summary>
        ObstaclesDoorsMask,
        /// <summary>
        /// Bitmask of layer 'NoPathfinding'.
        /// </summary>
        NoPathfindingMask,
        /// <summary>
        /// Bitmask of layer 'Enemies'.
        /// </summary>
        EnemiesMask,
        /// <summary>
        /// Bitmask of layer 'NoCollisions'.
        /// </summary>
        NoCollisionsMask,
        /// <summary>
        /// Bitmask of layer 'Hole'.
        /// </summary>
        HoleMask,
        /// <summary>
        /// Bitmask of layer 'MovingPlatform'.
        /// </summary>
        MovingPlatformMask,
        /// <summary>
        /// Bitmask of layer 'FallingPlatform'.
        /// </summary>
        FallingPlatformMask,
        /// <summary>
        /// Bitmask of layer 'Projectile'.
        /// </summary>
        ProjectileMask,
        /// <summary>
        /// Bitmask of layer 'Camera1'.
        /// </summary>
        Camera1Mask,
        /// <summary>
        /// Bitmask of layer 'Camera2'.
        /// </summary>
        Camera2Mask,
        /// <summary>
        /// Bitmask of layer 'Camera3'.
        /// </summary>
        Camera3Mask,
        /// <summary>
        /// Bitmask of layer 'Camera4'.
        /// </summary>
        Camera4Mask,
    }

    public enum Scenes
    {
        /// <summary>
        /// ID of scene 'MainMenu'.
        /// </summary>
        MainMenu,
        /// <summary>
        /// ID of scene 'Core'.
        /// </summary>
        Core,
        /// <summary>
        /// ID of scene 'NetworkCore'.
        /// </summary>
        NetworkCore,
        /// <summary>
        /// ID of scene 'Lobby'.
        /// </summary>
        Lobby,
        /// <summary>
        /// ID of scene 'GamePlay'.
        /// </summary>
        GamePlay,
        /// <summary>
        /// ID of scene 'RoundTransition'.
        /// </summary>
        RoundTransition
    }

}

