using UnityEngine;

public class FinalBoss : MonoBehaviour
{
    [SerializeField] private bool blocked = true;
    [SerializeField] private Transform player;
    [SerializeField] private Transform leftHand;
    [SerializeField] private Transform rightHand;
    [SerializeField] private Transform leftTarget;
    [SerializeField] private Transform rightTarget;
    void Update()
    {
        
    }
}
