/// <summary>
/// ***************************************************************************
///
/// Gamolf FMX Game Template
///
/// Copyright 2024 Patrick Prémartin under AGPL 3.0 license.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
/// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
/// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
/// DEALINGS IN THE SOFTWARE.
///
/// ***************************************************************************
///
/// The "Gamolf FMX Game Template" is both a "technical" example of a video
/// game developed in Delphi with everything you need inside, and a reusable
/// project template you can customize for your own games.
///
/// The files provided are fully functional. Numerous comments are included in
/// the sources to explain how they work and what you need to copy, override
/// or customize to make video games without starting from scratch.
///
/// ***************************************************************************
///
/// Author(s) :
/// Patrick PREMARTIN
///
/// Site :
/// https://gametemplate.developpeur-pascal.fr/
///
/// Project site :
/// https://github.com/DeveloppeurPascal/Gamolf-FMX-Game-Template
///
/// ***************************************************************************
/// File last update : 2024-08-09T20:35:34.000+02:00
/// Signature : 0b16637deaf16f4f348835d0f62f462cdbe4ffa2
/// ***************************************************************************
/// </summary>

unit uDMAboutBoxLogoStorrage;

interface

{$MESSAGE WARN 'Save uDMAboutBoxLogoStorrage.pas in your game folder and to customize it in your game. Don''t change the template version if you want to be able to update it.'}
// TODO : Save uDMAboutBoxLogoStorrage.pas in your game folder and to customize it in your game. Don't change the template version if you want to be able to update it.

// TODO : when you'll have a logo or icon for your game, don't forget to replace default one by yours in the TImageList
uses
  System.SysUtils,
  System.Classes,
  System.ImageList,
  FMX.ImgList;

type
  TdmAboutBoxLogo = class(TDataModule)
    imgLogo: TImageList;
  private
  public
  end;

implementation

{%CLASSGROUP 'FMX.Controls.TControl'}
{$R *.dfm}

end.
