class StartState : GameState
{
    public StartState()
        : base("Start")
    {
        // Nada ftm.
    }

    public override void Start()
    {
        // Nada ftm.
    }

    public override void Stop()
    {
        // Nada ftm.
    }

    public override void Update()
    {
        // Nada ftm.
    }

    public override bool ShouldEnd()
    {
        // Just end right away.
        return true;
    }
}
