extends Node3D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	if Input.is_action_just_pressed("quit"):
		quit_game()

func quit_game() -> void:
	get_tree().quit()
