baby/hurt  = "sounds/babyhurt_01.ogg"
baby/sleep = "sounds/babysleep_01.ogg"

$playersound           player	male	*pain100	"sounds/babyhurt_01.ogg"
$playersounddup        player	male	*pain75		*pain100
$playersounddup        player	male	*pain50		*pain100
$playersounddup        player	male	*pain25		*pain100

$random bubble/poprandom { bubble/pop1 bubble/pop2 bubble/pop3 bubble/pop4 bubble/pop5 }
bubble/pop1 = "sounds/pop_01.ogg"
bubble/pop2 = "sounds/pop_02.ogg"
bubble/pop3 = "sounds/pop_03.ogg"
bubble/pop4 = "sounds/pop_04.ogg"
bubble/pop5 = "sounds/pop_05.ogg"

bubble/shoot = "sounds/bubble_01.ogg"
status/bubbled = "sounds/bubble_02.ogg"

drone/attack = "sounds/zap_01.ogg"
drone/active = "sounds/dronemotor_01.ogg"
drone/death = "sounds/dronepop_01.ogg"
projectile/whoosh = "sounds/whoosh_01.ogg"
projectile/thunk = "sounds/dartimpact_01.ogg"
weapons/taser = "sounds/electricity_01.ogg"

$random human/no { human/ohno1 human/no2 human/no3 human/no4 human/no5 human/no6 human/no7 human/no8 }
human/no1 = "sounds/no_01.ogg"
human/no2 = "sounds/no_02.ogg"
human/no3 = "sounds/no_03.ogg"
human/no4 = "sounds/no_04.ogg"
human/no5 = "sounds/no_05.ogg"
human/no6 = "sounds/no_06.ogg"
human/no6 = "sounds/no_07.ogg"
human/no6 = "sounds/no_08.ogg"

$random human/ohno { human/ohno1 human/ohno2 human/ohno3 human/ohno4 human/ohno5 human/ohno6 }
human/ohno1 = "sounds/ohno_01.ogg"
human/ohno2 = "sounds/ohno_02.ogg"
human/ohno3 = "sounds/ohno_03.ogg"
human/ohno4 = "sounds/ohno_04.ogg"
human/ohno5 = "sounds/ohno_05.ogg"
human/ohno6 = "sounds/ohno_06.ogg"

$random human/death { human/death1 human/death2 human/death3 }
human/death1 = "sounds/deathscream_01.ogg"
human/death2 = "sounds/deathscream_02.ogg"
human/death3 = "sounds/deathscream_03.ogg"

//end of file