[Idle]
HorizInput>Walk
Damaged>Damage
JumpInput	>Jump
IsFall>Fall
AttackInput>Attack
RemoteAttack>RemoteAttack
SpikeAttack>SpikeAttack
WaveAttack>WaveAttack
DispiritedAttack>DispiritedAttack
BoomAttack>BoomAttack
Dash>Dash
[Walk]
NoHorizInput>Idle
JumpInput	>Jump
Damaged>Damage
IsFall>Fall
AttackInput>Attack
RemoteAttack>RemoteAttack
SpikeAttack>SpikeAttack
WaveAttack>WaveAttack
DispiritedAttack>DispiritedAttack
BoomAttack>BoomAttack
Dash>Dash
[Damage]
NoHealth>Die
[Jump]
Damaged>Damage
OnGround>Idle
IsFall>Fall
JumpInput	>Jump
[Fall]
Damaged>Damage
OnGround>Idle
JumpInput	>Jump
[Attack]
Damaged>Damage
[Die]
[RemoteAttack]
Damaged>Damage
[SpikeAttack]
Damaged>Damage
[WaveAttack]
Damaged>Damage
[DispiritedAttack]
Damaged>Damage
[BoomAttack]
Damaged>Damage
[Dash]