Library: E:\UnityProjects\GGJBubbleGame\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--platform=Windows
--backend=burst-llvm-16
--target=X64_SSE2
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--assembly-defines=Assembly-CSharp;
--assembly-defines=Cinemachine;
--assembly-defines=Mono.Security;
--assembly-defines=mscorlib;
--assembly-defines=netstandard;
--assembly-defines=Newtonsoft.Json;
--assembly-defines=System.ComponentModel.Composition;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System.Data.DataSetExtensions;
--assembly-defines=System.Data;
--assembly-defines=System;
--assembly-defines=System.Drawing;
--assembly-defines=System.EnterpriseServices;
--assembly-defines=System.IO.Compression;
--assembly-defines=System.IO.Compression.FileSystem;
--assembly-defines=System.Net.Http;
--assembly-defines=System.Numerics;
--assembly-defines=System.Runtime;
--assembly-defines=System.Runtime.Serialization;
--assembly-defines=System.Security;
--assembly-defines=System.ServiceModel.Internals;
--assembly-defines=System.Transactions;
--assembly-defines=System.Xml;
--assembly-defines=System.Xml.Linq;
--assembly-defines=Unity.2D.Animation.Runtime;
--assembly-defines=Unity.2D.Common.Runtime;
--assembly-defines=Unity.2D.IK.Runtime;
--assembly-defines=Unity.2D.PixelPerfect;
--assembly-defines=Unity.2D.SpriteShape.Runtime;
--assembly-defines=Unity.2D.Tilemap.Extras;
--assembly-defines=Unity.AI.Navigation;
--assembly-defines=Unity.Analytics.DataPrivacy;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=Unity.Collections;
--assembly-defines=Unity.Collections.LowLevel.ILSupport;
--assembly-defines=Unity.InternalAPIEngineBridge.001;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.Services.Analytics;
--assembly-defines=Unity.Services.Core.Analytics;
--assembly-defines=Unity.Services.Core.Configuration;
--assembly-defines=Unity.Services.Core.Device;
--assembly-defines=Unity.Services.Core;
--assembly-defines=Unity.Services.Core.Environments;
--assembly-defines=Unity.Services.Core.Environments.Internal;
--assembly-defines=Unity.Services.Core.Internal;
--assembly-defines=Unity.Services.Core.Networking;
--assembly-defines=Unity.Services.Core.Registration;
--assembly-defines=Unity.Services.Core.Scheduler;
--assembly-defines=Unity.Services.Core.Telemetry;
--assembly-defines=Unity.Services.Core.Threading;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=Unity.Timeline;
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
--assembly-defines=Unity.VisualScripting.Core;
--assembly-defines=Unity.VisualScripting.Flow;
--assembly-defines=Unity.VisualScripting.State;
--assembly-defines=UnityEngine;
--linker-options=PdbAltPath="BubbleBot_Data/Plugins/x86_64/lib_burst_generated.pdb"
--generate-link-xml=Temp\burst.link.xml
--temp-folder=E:\UnityProjects\GGJBubbleGame\Temp\Burst
--key-folder=E:/Unity/2023.2.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
--decode-folder=E:\UnityProjects\GGJBubbleGame\Library\Burst
--output=E:\UnityProjects\GGJBubbleGame\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/

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