
const item_placement_config = {
      originalBackgroundSize: {width: 1024, height: 576},    // size of background image (before scaling)
};

// The "options" object contains global properties (that don't change per screen) for the visual novel
const options = {
    autoPlayAudioOnNewScreen: false,
    completionURL: "../caves_and_trees_math/caves_and_trees_math.html", // URL to proceed to after the last screen
    title: "Evil Bob's Room", // If this is present, a title page is show with this text.
    titleImage: "images/bobs_room.jpg", // Background image for title
    titleImageAltText: "A hotel hallway with pictures on the wall, a table with a vase of flowers and a door at the end that has a scroll tacked to it.",
    hasBackButton: true,
};

const screens = [
    // SCREEN 1
    {
    txt1: `It says, "Ha ha, you’ll never guess this code. Only if you win the caves and trees game, which I have devised, because I am a genius."`,
    audio1: "audio/bob3.mp3",
    bg_img: "images/bobs_room.jpg",
        bg_img_alt:"A hotel hallway with pictures on the wall, a table with a vase of flowers and a door at the end that has a scroll tacked to it.",

    },      // SCREEN 2
    {
        txt1: "There's a link. I think we can play this on my iPad, Noah.",
         audio1: "audio/alex9.m4a",
        bg_img: "images/bobs_room_alex.jpg",
        bg_img_alt: "Alex is standing next to the door holding up her iPad.",
    }
];

export {
    item_placement_config,
    options,
    screens
};
