using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMaskUI : MonoBehaviour
{
    [SerializeField] private RectTransform seenAreaRectTransform;



    public void ChangeSeenSize(float scaleValue)
    {
        Vector3 scale = Vector3.one * scaleValue;
        seenAreaRectTransform.localScale = scale;
    }
}
