leftKey = 0;
rightKey = 0;
moveSpd = 4;

jumpSpd = -25;
maxySpd = 20;

grav = 0.75;
fallTime = 0;

groundedTimerMax = 60 * 1.75;
groundedTimer = groundedTimerMax;

jumpKeyBufferTimer = 0;
bufferTime = 45;
jumpKeyBuffered = false;

xSpd = 0;
ySpd = 0;

oBubbleArray = [oBubble, oEvilBubble]

playerHealth = 3;
canBeDamaged = true;

playerScore = 0;
playerMaxY = 0;