[gd_scene load_steps=5 format=3 uid="uid://wdfqua0bnndk"]

[ext_resource type="PackedScene" uid="uid://dkep35pdwc788" path="res://assets/paddle_left/paddle_left.tscn" id="1_uufj4"]
[ext_resource type="PackedScene" path="res://assets/Bubble/Ball.tscn" id="3_loghy"]
[ext_resource type="Texture2D" uid="uid://d1p772myb58wv" path="res://assets/Bubble/ballBlue_10.png" id="4_fyhql"]

[sub_resource type="GDScript" id="GDScript_pbs7i"]
script/source = "extends flipper


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
"

[node name="TestLevel" type="Node2D"]

[node name="paddle_left" parent="." instance=ExtResource("1_uufj4")]
position = Vector2(333, 347)
script = SubResource("GDScript_pbs7i")

[node name="Ball" parent="." instance=ExtResource("3_loghy")]
position = Vector2(364, 253)

[node name="Sprite2D" parent="Ball" index="0"]
texture = ExtResource("4_fyhql")

[editable path="Ball"]
