using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Machine", menuName = "Scriptable Machine")]
public class ScriptableMachine : ScriptableObject
{
    public MachineType machineType;

    public enum MachineType
    {
        SCRAPCOLLECTOR = 0,
        WATERCOLLECTOR = 1,
        SOAPMACHINE = 2,
        BUBBLEMACHINE = 3,
        BUBBLEBARRAGE = 4,
        BUBBLEBLAST = 5,
        BUBBLEBATH = 6,
        BUBBLOON = 7,
        PYLON = 8,
        WATERFALL = 9
    }
}
