using UnityEngine;
using UnityEngine.SceneManagement;

public class KillPlayer : MonoBehaviour
{
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 0);
        }
        
    }
}
