using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Cannon : MonoBehaviour
{
    public int health;

    // Start is called before the first frame update
    void Start()
    {
        health = 5;
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "bubble")
        {
            health--;
            if (health < 1)
            {
                Destroy(gameObject);
            }
        }
    }
}
