extends Node2D
class_name Enemy


# Offset from center to the edges at 0.5. Usually offset of y matters most.
var start_pos := Vector2.ZERO


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass
