[docks]

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=272
dock_hsplit_3=-457
dock_hsplit_4=0
dock_9_selected_tab_idx=0
dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"

[docks/FileSystem]

h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://level/level.tscn")
uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://ui/", "res://player/", "res://level/", "res://level/puertas/", "res://autoloads/")

[docks/History]

include_scene=true
include_global=true

[EditorNode]

open_scenes=PackedStringArray("res://player/player.tscn", "res://main.tscn", "res://level/segmento01.tscn", "res://state_machine/state_machine.tscn", "res://level/segmento_inicial.tscn", "res://level/pared-puerta-media.tscn", "res://level/pared-puerta-alta.tscn", "res://level/pared-puerta-baja.tscn", "res://level/pared-entrada.tscn", "res://level/puerta.tscn", "res://autoloads/MusicController.tscn", "res://victima/victima.tscn", "res://level/level.tscn", "res://ui/win.tscn", "res://ui/lose.tscn")
current_scene="res://level/level.tscn"
bottom_panel_offsets={
"Animation": -291,
"Audio": -450,
"Debugger": 0,
"Output": -270,
"Shader Editor": 0,
"SpriteFrames": 0
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=0

[EditorWindow]

screen=0
mode="maximized"
position=Vector2i(1920, 23)

[ScriptEditor]

open_scripts=["res://player/states/attack.gd", "res://autoloads/config.gd", "res://autoloads/GameStatus.gd", "res://player/states/hit.gd", "res://player/states/idle.gd", "res://level/level.gd", "res://ui/lose.gd", "res://main.gd", "res://player/states/move.gd", "res://autoloads/music_controller.gd", "res://level/pared.gd", "res://player/player.gd", "res://level/puerta.gd", "res://level/segmento.gd", "res://autoloads/settings.gd", "res://state_machine/state.gd", "res://state_machine/state_machine.gd", "res://victima/victima.gd", "res://ui/win.gd"]
selected_script="res://level/level.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
window_rect=Rect2i(0, 23, 1920, 1009)
window_screen=1
window_screen_rect=Rect2i(0, 0, 1920, 1032)

[GameView]

floating_window_rect=Rect2i(2234, 113, 1292, 769)
floating_window_screen=0

[ShaderEditor]

open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0
