[res://main.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://state_machine/state_machine.gd]

state={
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"folded_lines": PackedInt32Array(),
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"row": 12,
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"syntax_highlighter": "GDScript"
}

[res://state_machine/state.gd]

state={
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"folded_lines": PackedInt32Array(),
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"syntax_highlighter": "GDScript"
}

[res://autoloads/config.gd]

state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
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"syntax_highlighter": "GDScript"
}

[res://autoloads/GameStatus.gd]

state={
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"selection_to_line": 4,
"syntax_highlighter": "GDScript"
}

[res://autoloads/settings.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://player/states/idle.gd]

state={
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}

[res://player/player.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://player/states/attack.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://player/states/move.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://level/level.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://level/segmento.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://level/puerta.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://level/pared.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://victima/victima.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://player/states/hit.gd]

state={
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"row": 17,
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"syntax_highlighter": "GDScript"
}

[res://autoloads/music_controller.gd]

state={
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"syntax_highlighter": "GDScript"
}

[res://ui/lose.gd]

state={
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"row": 4,
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"selection_to_column": 75,
"selection_to_line": 4,
"syntax_highlighter": "GDScript"
}

[res://ui/win.gd]

state={
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"selection": false,
"syntax_highlighter": "GDScript"
}
