using UnityEngine;

public class MaskProperties : MonoBehaviour
{
    public bool coverEyes;
    public bool coverMouth;
    public bool coverNose;
    public bool coverHair;

    public bool hasRed;
    public bool hasBlack;
    public bool hasWhite;
    public bool hasBlue;
    public bool hasGreen;

    public bool isSolid;

    public bool isFuturistic;
}
