## ToDo — Dev — Blackbox
> Time spent planning: 3h 30m

## Notes

- Focus: Creating framework of choices leading to outcomes
---
- Two metrics of importance:
- - Stress
- - Score
- - Fame
---
- Modifiers to these metrics are based on:
- - Emotions assigned to chosen characters (multiplicative modifiers)
- - Choices made throughout the run (specific modifiers)

## Blackbox Systems:
- Character selection
- Stage progression
- Stress buildup
- Loss state
- Win state
- Events
- Thespian Gameplay
- - Allow players to make choices during performances
- - Performances last a set number of turns
- - They will be forced to improvise responses to random lines being thrown at them
- - Choices outside of their aligned emotion will increase stress
- - Some choices will produce higher score so it's more incentive to increase stress

## Character Selection
| Task | Est. Time | Elapsed Time |
|------|:---------:|:------------:|
| Giving player options for character at start | 10m | x
| Storing player's choice to be referenced throughout the run | 10m | x
| Creating a data resource template for specific character stats | 10m | x
> Estimated time to completion: 30m

> Actual time taken: x

## Stage Progression
| Task | Est. Time | Elapsed Time |
|------|:---------:|:------------:|
| Assigning number of stages per run | 10m | x
| Creating a "node" style system for selecting stages | 10m | x
| Making stages be class instances with randomized modifiers | 10m | x
| Creating modifier data resources | 10m | x
> Estimated time to completion: 40m

> Actual time taken : x

## Stress Buildup
| Task | Est. Time | Elapsed Time |
|------|:---------:|:------------:|
| Create formula for stress application | 15m | x
| Send off signal for stress threshold being reached | 5m | x
> Estimated time to completion: 20m
> Actual time taken: x

## Events
| Task | Est. Time | Elapsed Time |
|------|:---------:|:------------:|
|  | 5m | x