[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/respin/6000.3.6f1-732c1ec89f18' branch; Version is '6000.3.6f1 (bbb010bdb8a3) revision 12300304'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11  (10.0.26100) Professional' Language: 'en' Physical Memory: 32620 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-sk8__" at "2026-02-01T20:56:19.9830156Z"
System  architecture: x64
Process architecture: x64
Date: 2026-02-01T20:56:19Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.6f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
D:/Desarrollo/Games/Elemask
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-name
AssetImport
Successfully changed project path to: D:/Desarrollo/Games/Elemask
D:/Desarrollo/Games/Elemask
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [22516]  Target information:

Player connection [22516]  * "[IP] 172.16.80.130 [Port] 0 [Flags] 2 [Guid] 3842294337 [EditorId] 3842294337 [Version] 1048832 [Id] WindowsEditor(7,DeathvultureM) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [22516] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [22516] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.6f1 (bbb010bdb8a3)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.6f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Desarrollo/Games/Elemask/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.6f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.6f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Registered in 0.002196 seconds.
[Licensing::Client] Handshaking with LicensingClient:
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-sk8__" (connect: 0.00s, validation: 0.00s, handshake: 1.37s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-sk8__-notifications" at "2026-02-01T20:56:21.3579317Z"
[Licensing::Module] Licensing Background thread has ended after 1.38s
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Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-VHEH-PSTS-3T69-36PS-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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  path: Assets/images/pasto 2.png
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========================================================================
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========================================================================
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14

========================================================================
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
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  path: Assets/prefabs/Lightning 3.prefab
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8

========================================================================
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  path: Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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  path: Assets/Plugins/Demigiant/DOTweenPro/DOTweenProShortcuts.cs
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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  path: Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.mdb
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
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  path: Assets/scripts/Skills/SkillSO.cs
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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  path: Assets/Plugins/Demigiant/DemiLib/Core/Editor/Imgs/tileCheckerboard.png
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
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  path: Assets/Plugins/Demigiant/DOTweenPro/DOTweenDeUnityExtended.cs
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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  Time since last request: 0.000027 seconds.
  path: Assets/images/Materials/Hit.mat
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
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  path: Assets/Plugins/Demigiant/DemiLib/Core/Editor/Imgs/ico_audio_border.png
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
Received Import Request.
  Time since last request: 17.899712 seconds.
  path: Assets/images/canibal.png
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000027 seconds.
  path: Assets/images/nothing.png
  artifactKey: Guid(5b692342b8aa6cf449dd2eabd83f20e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
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  path: Assets/images/pasto 13.png
  artifactKey: Guid(9a92a022d6ea5ab4987ae1ad10658430) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
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  path: Assets/images/pasto 5.png
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000028 seconds.
  path: Assets/images/pasto 12.png
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Start importing Assets/images/pasto 12.png using Guid(209be02c3a0a17641b3a8acd012529f5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '15143837588fb77646b557869a170a33') in 0.0226245 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000018 seconds.
  path: Assets/images/pasto 8.png
  artifactKey: Guid(10f6a389625fd46459aa0ec769a42269) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000020 seconds.
  path: Assets/images/lightningmask.png
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 54.708135 seconds.
  path: Assets/audio/footstep-grass-leaf-38778.mp3
  artifactKey: Guid(905ba1968597c4c4488f0e4917a9a84d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/audio/footstep-grass-leaf-38778.mp3 using Guid(905ba1968597c4c4488f0e4917a9a84d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5727a4b7a861c7d848d6978c270db049') in 0.0892325 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2

========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in  1.066 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.147 seconds
Domain Reload Profiling: 2214ms
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		ExecutionOrderSort (0ms)
		DisableScriptedObjects (9ms)
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		SetupLoadedEditorAssemblies (944ms)
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			SetLoadedEditorAssemblies (8ms)
			BeforeProcessingInitializeOnLoad (323ms)
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			ProcessInitializeOnLoadMethodAttributes (98ms)
			AfterProcessingInitializeOnLoad (8ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (20ms)
Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6658 unused Assets / (2.3 MB). Loaded Objects now: 7499.
Memory consumption went from 152.8 MB to 150.5 MB.
Total: 17.170100 ms (FindLiveObjects: 1.467300 ms CreateObjectMapping: 1.338300 ms MarkObjects: 10.723600 ms  DeleteObjects: 3.638700 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 47.234363 seconds.
  path: Assets/prefabs/DeathZone.prefab
  artifactKey: Guid(539d4fa927b579d45ad9e25af0db68aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/prefabs/DeathZone.prefab using Guid(539d4fa927b579d45ad9e25af0db68aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '25f3ef7103cbb2a98565b62d89a37230') in 0.7431303 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11

========================================================================
Received Import Request.
  Time since last request: 0.000044 seconds.
  path: Assets/prefabs/Goat.prefab
  artifactKey: Guid(e6f58e271e00ae04d9dd4cf25c6d1e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/prefabs/Goat.prefab using Guid(e6f58e271e00ae04d9dd4cf25c6d1e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2d0e7c1907f1c28593c670451bc0a16d') in 0.0338391 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11

========================================================================
Received Import Request.
  Time since last request: 0.000033 seconds.
  path: Assets/prefabs/Fire 3.prefab
  artifactKey: Guid(b451d87a2f716ea4ca8b7e9c6a88ffe5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/prefabs/Fire 3.prefab using Guid(b451d87a2f716ea4ca8b7e9c6a88ffe5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '845e3c5e262ba62e2bdd74614f554d1a') in 0.0314566 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10

========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  1.020 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  1.240 seconds
Domain Reload Profiling: 2262ms
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			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (24ms)
Refreshing native plugins compatible for Editor in 2.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6658 unused Assets / (5.3 MB). Loaded Objects now: 7525.
Memory consumption went from 160.0 MB to 154.7 MB.
Total: 19.033100 ms (FindLiveObjects: 1.289700 ms CreateObjectMapping: 1.843600 ms MarkObjects: 9.751600 ms  DeleteObjects: 6.146200 ms)

Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0