%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 0092c59c11e1d614785faf918b8fa35f, type: 3}
  m_Name: FireBall
  m_EditorClassIdentifier: Assembly-CSharp::ProjectileSO
  skillName: Fireball
  skillIcon: {fileID: 21300000, guid: 1955ea514ec087e4fafbf955700691da, type: 3}
  cooldownTime: 0.4
  lifeTime: 5
  damage: 5
  skillType: Fire
  skillPrefab: {fileID: 867694897299569218, guid: 25c403e131e643e44ba9e9ac474f3119, type: 3}
  movementSpeedModifier: 0.75
  skillMask: {fileID: 21300000, guid: e8733e352e56b054a994f1c15854103d, type: 3}
  avatarImage: {fileID: 21300000, guid: c8dbcbd5991c24e499bde405dc4525cf, type: 3}
  skillSound: {fileID: 8300000, guid: 6bbf3274cf2f11b459cec6e62cfb5355, type: 3}
  healAmount: 0
  stunDuration: 0
  damageOverTime: 5
  poolSize: 30
