# Disguise Escape — Project Status

## Done
- Folder structure for scenes, scripts, assets
- Skeleton scenes and scripts for core entities
- Main manager and game manager scripts
- Game jam plan tracker

## In Progress
- None

## Next Up
- Wire Level, Player, and UI into MainManager
- Implement basic movement and camera
- Build hardcoded mini-map and place NPCs/guards
- Add sword pull event and escape condition

## Changes To Review
- Remove unnecessary super() calls from base scripts
- Added MainManager and GameManager nodes to Main scene

## Improve Later
- Add procedural map attempt after MVP
- Expand guard behaviors and UI polish
