@echo off
rem This file has been generated by the Pastagames Linguini Tool ShaderCommandBuilder (GameEngineFwk/modules/Shaders/CommandBuilder)
rem From file shaderConfigFile.lua

cd 
set SHADER_CONVERTER=%NINTENDO_SDK_ROOT%\Tools\Graphics\GraphicsTools\ShaderConverter
set INC_DIRS=--include-directory ..
set ARGS1_FS=--glsl-version 330 --glslc-option-flags="--errorOnScratchMemUsage=1" --separable --reflection-full --preprocessor-definition PASTA_GLSL --preprocessor-definition PASTA_OGLES --preprocessor-definition PASTA_FRAGMENT_SHADER --preprocessor-definition PASTA_NX --debug-info-level="High"
set ARGS1_VS=--glsl-version 140 --glslc-option-flags="--errorOnScratchMemUsage=1" --separable --reflection-full --preprocessor-definition PASTA_GLSL --preprocessor-definition PASTA_OGLES --preprocessor-definition PASTA_VERTEX_SHADER --preprocessor-definition PASTA_NX --debug-info-level="High"
set ARGS1_CS=--glsl-version 430 --glslc-option-flags="--errorOnScratchMemUsage=1" --separable --reflection-full --preprocessor-definition PASTA_GLSL --preprocessor-definition PASTA_OGLES --preprocessor-definition PASTA_COMPUTE_SHADER --preprocessor-definition PASTA_NX --debug-info-level="High"
set ARGS2=-s glsl --code-type="Binary" -a nvn --shader-cache-directory cache --debug-info-directory debug

call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_3bee1a6c.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_c2ce3877.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_71110974.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_d9751584.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_cbea0424.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_54217e17.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_b4925b37.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_205282ac.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_cbe096bc.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_323d3cff.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_c9eeab1f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_071a3a3f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_cee2886c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_0de02da7.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_0c092a24.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_74c4c364.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_4d420193.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_e448371c.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_19fb6b5f.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_47ec448b.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_19d10fb3.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_a28cce68.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_bcce9b6c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_2490bb07.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_8323e68b.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_eba6aab0.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_a9805f08.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_c6919524.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_4ec90f17.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_63366cb0.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_97be4c1f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_89dd1525.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_be9df8fe.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_01a6d0d5.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_c40aa7b2.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_a448ac36.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_e101a0d6.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_d70938d1.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_4040b24d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_270473a2.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_3d3cdb6e.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_8742bc59.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_d0ff7279.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_afe4913d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_2d43fdca.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_a4de8841.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_10e3333a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_141fd45a.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_a9929ae5.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_bd37367a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_f75b565d.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_ab3bbb7d.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_02025b15.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_093da172.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_54c0b2c2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_6c336f7d.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_341f43cd.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_f6d7e97a.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_f5e389e2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_e2c380a2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_7a6f2355.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_0b149c4a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Basic_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_vs_3333f8b5.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_c813369c.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_ffad3d47.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_008c2ee4.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_f8af3fd4.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_d35d6bf4.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_0826a787.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_8aa31b07.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_700c87bc.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_de97acac.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_f7da700f.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_8b6bf32f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_82274d6f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_ca2d597c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_9c657d57.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_7f2b6d54.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_b567d734.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_2a3c17a3.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_6bb0b20c.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_2a855b6f.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_60e81e7b.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_9b685da3.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_d2a2aff8.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_ce9d999c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_57387137.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_20cb7b1b.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_d8432760.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_43cd55f8.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_54eafef4.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_89b43a87.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_28a78d00.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_40ffb62f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_eb77b515.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_c153b0ae.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_4c9326a5.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_cfd483e2.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_dab92506.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_e5c900e6.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_2e9f7381.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_54d6225d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_9e35dc32.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_7416a39e.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_3ddba0a9.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_e2f06409.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_8d45b42d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_18701dda.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_9b4e2af1.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_0b05752a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_1e5cca2a.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_f0e46035.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_99b91c6a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_60faa9ed.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_65dbef2d.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_6d47ba45.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_f0891782.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_1ca10eb2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_f110b42d.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_3e0a071d.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_8984602a.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_481316d2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_72d419f2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_b2225ac5.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_2c68669a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Basic_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Basic_fs_4fc02705.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_045c88a4.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_2db5217f.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_3a54df2c.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_a336798c.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_ffb5aadc.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_625c469f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_0426080f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_f8fd4764.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_6d818bc4.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_266277b7.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_3342f3c7.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_1a9ae277.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_c8ddb374.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_d0a0243f.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_8abfccac.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_64a45aac.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_3b24b62b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_cfef57e4.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_8a0f0b57.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_acffb233.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_f40e512b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_3190cbd0.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_cc916d64.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_442052df.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_49bdc653.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_bbcdf888.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_9a3916d0.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_4eb5811c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_8468b55f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_47b7ac28.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_d308a507.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_51e6102d.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_436af9f6.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_14d5381d.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_604f912a.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_922780fe.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_bfbcf8ae.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_49a57719.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_174f9c05.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_dcf5a79a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_259ba8d6.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_1ba340d1.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_5c553b81.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_270f6935.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_eab20792.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_a731fa79.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_ac9bb082.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_e1060022.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_e191adbd.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_01817382.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_73cfa935.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_ee2ca2e5.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_1ddd448d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_c1a00cba.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_7a29c83a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_1e35e315.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_d834e315.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_df702972.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_0e69760a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_1326695a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_51b8103d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_feb691e2.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/MSDF_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_vs_21763b5d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_d2e1d154.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_020895cf.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_70a7b05c.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_815da1dc.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_17c9982c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_d233e08f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_4276d41f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_2abca634.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_651e75b4.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_99335ac7.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_0fe1efd7.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_8fc79267.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_6a13c184.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_e8e1d6ef.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_ec7a07dc.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_58cda2fc.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_979fa0fb.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_1235bf54.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_77a86ce7.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_21726e63.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_1708db9b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_fabf98e0.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_04e589d4.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_9658ae8f.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_e833bce3.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_ed88fbb8.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_4a4e5480.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_c26896ac.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_dbab5a0f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_4c796338.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_5edb0757.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_9c922fdd.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_7ee10626.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_a2107dad.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_91050e5a.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_e370a68e.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_92d0823e.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_5c957f49.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_079baad5.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_df429daa.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_bd3db446.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_061426e1.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_5aa06311.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_82c8f2e5.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_45eceda2.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_0aa0b7e9.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_f5817972.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_33e31b32.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_5c0718cd.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_75c0ce72.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_8dc7f645.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_0a347d95.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_e3dc87bd.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_5ae4c14a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_d0dbc26a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_e3ac5485.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_ff610725.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_a9eca362.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_cc3e86ba.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_b011192a.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_a937ba2d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_a25bb9b2.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/MSDF_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/MSDF_fs_0164e8ed.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_79174e30.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_c7846a7b.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_ab3b27c0.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_764fe168.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_87413220.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_4368368b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_5e286263.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_2f583360.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_52a2a1d8.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_ee2d9a13.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_0e5e497b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_a754f0e3.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_acaa2fb8.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_eb07d183.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_1979d738.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_a098f2d0.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_5bda5e97.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_e016ddc0.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_f6abfc2b.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_4080b78f.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_9046f31f.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_844b2c4c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_f30980b8.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_eee4581b.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_8265d7f7.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_2f4321f4.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_2086d084.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_8c2a1d88.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_62705463.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_77df0f2c.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_35cb3633.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_79918409.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_ed2587ba.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_2026b601.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_938c3bb6.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_fd4677e2.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_7e936eda.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_bbbc68bd.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_4d7e3381.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_471f7d5e.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_9599e1c2.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_2e8125f5.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_f33d5fdd.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_a02aaa99.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_4cfd73de.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_4f6c4255.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_14072186.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_d32bd9be.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_a3e67f21.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_77eb0d16.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_3c0d9191.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_abb450c9.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_eadd6139.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_667c477e.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_119ab776.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_61e564b9.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_7731c941.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_3ed4f576.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_1c0ad7a6.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_0a92d02e.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_683c3d99.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_9b4f589e.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Uber_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_vs_e2cb8001.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_50683560.bnsh" --preprocessor-definition VERTEX_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_79bf8b4b.bnsh" --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_dc9926f0.bnsh" --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_42ba51b8.bnsh" --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_00b90cf0.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_2ad0f7bb.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_14d9cd33.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_ca08e670.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_4656fe88.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_1c9d3563.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_58604d4b.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_7fde9153.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f1eec388.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_4a252733.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_d5da2728.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_54beb060.bnsh" --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f12c14e7.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_b6bc37f0.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e0d422bb.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_362143ff.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_08d45ecf.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_7773795c.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_4ffc1668.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_9a2b284b.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f6016f47.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f6e060e4.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_50bbff34.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_441d26d8.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_dfa81f13.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_1bf1d9bc.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f6e5a683.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_c43c10b9.bnsh" --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e04282aa.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_cc4a4751.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_1e4a8a26.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_9d2596b2.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_705d40ea.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_9b6c1b6d.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_3b67c511.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_904b91ee.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f91921f2.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_386762c5.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f3c67fad.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_77cedf09.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_382474ae.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_974daf05.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_330446b6.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_d811718e.bnsh" --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_6c72a0f1.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_71e02f46.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_bab6a1e1.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_73f84fb9.bnsh" --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_22b40ce9.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_4130ed0e.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_d004f466.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_29afe2e9.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_9f4b7651.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f14bb926.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_06410896.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_26feb7fe.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f0128489.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f1f0b0ee.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_6876e7d1.bnsh" --preprocessor-definition VERTEX_COLOR --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition KILL_ALPHA --preprocessor-definition TEXTURE_ALPHA_ONLY
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_382482c9.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_VIGNETTE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_85d9461b.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f7d6c6b1.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_VIGNETTE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_ab2364de.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_VIGNETTE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_44960b11.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_167cf886.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_7a8aa358.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_DISTORTION
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_b0d38376.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_44087b25.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_CHROMATIC_ABERRATION
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_bfd7bad3.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_CHROMATIC_ABERRATION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_c61760bb.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_6e26f831.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_423e31ac.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_7faf7e0a.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_cbc1afa0.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_BLOOM_PYRAMID --preprocessor-definition HAS_DISTORTION --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_c14ecdae.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_2b6cf8b9.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_74a79348.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_da4a9087.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_f568e89f.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_2a06f7cf.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_MATRIX
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_7fa46789.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_1ada0f8a.bnsh" --preprocessor-definition UNIFORM_COLOR --preprocessor-definition TEXTURE --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e2669979.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition KILL_ALPHA --preprocessor-definition HAS_GLITCH --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_COLOR_ADD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_533fa668.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_GBLUR
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e724b4e5.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_COLOR_MATRIX
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_bc2fe07b.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_VIGNETTE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e0fd410d.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Uber_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Uber_fs_e6f468db.bnsh" --preprocessor-definition TEXTURE --preprocessor-definition PREMUL_ALPHA --preprocessor-definition HAS_COLOR_MATRIX --preprocessor-definition HAS_VIGNETTE --preprocessor-definition HAS_CHROMATIC_ABERRATION --preprocessor-definition HAS_GLITCH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/BloomPyramid_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/BloomPyramid_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/BloomPyramid_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/BloomPyramid_fs_535534b3.bnsh" --preprocessor-definition PYRAMID_THRESHOLD
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/BloomPyramid_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/BloomPyramid_fs_4a2c41cf.bnsh" --preprocessor-definition PYRAMID_DOWNSAMPLE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/BloomPyramid_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/BloomPyramid_fs_ab239738.bnsh" --preprocessor-definition PYRAMID_UPSAMPLE
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Arrow_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Arrow_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Arrow_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Arrow_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Fog_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Fog_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Fog_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Fog_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Fresnel_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Fresnel_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Fresnel_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Fresnel_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/GodRay_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/GodRay_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/GodRay_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/GodRay_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Path_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Path_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Path_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Path_vs_68f86f84.bnsh" --preprocessor-definition VIEW_THROUGH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Path_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Path_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Path_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Path_fs_2f3d9bb4.bnsh" --preprocessor-definition VIEW_THROUGH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/AttackRange_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/AttackRange_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/AttackRange_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/AttackRange_vs_a7d4b31c.bnsh" --preprocessor-definition VIEW_THROUGH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/AttackRange_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/AttackRange_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/AttackRange_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/AttackRange_fs_0fd7f38c.bnsh" --preprocessor-definition VIEW_THROUGH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Room_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Room_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Room_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Room_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Room_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Room_vs_59afd28f.bnsh" --preprocessor-definition EARLY_DEPTH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Room_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Room_fs_ab897fdf.bnsh" --preprocessor-definition EARLY_DEPTH
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/Shield_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/Shield_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/Shield_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/Shield_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_VS% --vertex-shader "glsl/ViewThrough_vs.glsl" %ARGS2% %INC_DIRS% -o "switch/ViewThrough_vs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
call %SHADER_CONVERTER% %ARGS1_FS% --pixel-shader "glsl/ViewThrough_fs.glsl" %ARGS2% %INC_DIRS% -o "switch/ViewThrough_fs.bnsh"
if errorlevel 1 (
  echo Failure Reason is %errorlevel%
  color 0c
  pause
  exit /b %errorlevel%
)
